![]() Some mod weapons have their own categories, making organization much easier. These also affect the player, unless the setting "Player has all weapons" is checked. These mods appear in the main weapon menu, and like vanilla weapons, can be set for use by Eagle, Raven, both, or neither (weapons can be excluded for use using certain parameters, as set by the player). Weapon mods will add new weapons to the game. They will still enter it but their AI will be glitched. ![]() ![]() Like modded weapons, some modded vehicles may also become unusable to bots.This problem can be partially remedied with the Squad Leader Kit if the vehicle can hold at least 2 occupants, as while following the player they will be able to recognize these vehicles/turrets and use them properly.Modded vehicles/turrets generated at natural spawn points are usable by bots, but this does not apply if vehicle enters the field in any other way.While custom weapons generally don't suffer in terms of player usage, bots may not be able to use them properly.Haunted does not support custom weapons.Some custom maps cannot support Spec Ops.Mods are generally usable in Instant Action and are not applicable in conquest. 5.2 Creating Weapons and Vehicles with Unity and the Toolspack. ![]() 5.1 Creating Maps with Unity and the Toolpack.Conscripts have Magpie-tier weapons, volunteers have Kestrel-tier and spec-ops have some Raven weapons. Please, report any issues you can notice.ĭesert country with huge amount of oil, which once where a part of Kestrels, but then left Alliance and joined Ravens, hence why their army equipment is so diversed. Grebe Faction was created by HeatedChocolate and I just made weapons for them.Īlso, vehicles and skins used in screenshots not included, cause they belong to other V+ mods. They copy the style for better compatibility but they are not part of the Vanilla+ series. These weapons are not directly linked to the original Sofa's mod. ![]()
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